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  • Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the "Dedicated Server Failed to Load" bug.
  • Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update.
  • What's changing: This hotfix raises the Nodegraph Entity limit from 800 to 2048.
  • Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.
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  • If your map has too many "nodegraph entities" (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.
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  • What happened: Season 3 added a budget check whenever a player added nodegraph content in order to reduce the incidence of "Dedicated Server Failed to Load" errors.
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    Read the Developer Notes below for additional information on this issue and the fix: Today's update resolves a high-impact issue that incorrectly limited the number of Script Brains that can be placed on a map.











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