
Maps should be able to comfortably hold scripts with up to 512 nodes before running into the duplication limit or the "Dedicated Server Failed to Load" bug. Most players should now be able to add nodes and connections to any map that was functioning during the Winter Update. What's changing: This hotfix raises the Nodegraph Entity limit from 800 to 2048. Based on our own investigation and support tickets, this resulted in a functional global budget of about 200-250 nodes per map after the Season 3 update, which is a pretty low ceiling.
If your map has too many "nodegraph entities" (nodes + connections + properties), this check will prevent you from adding nodes, duplicating nodes, or adding more connections.
What happened: Season 3 added a budget check whenever a player added nodegraph content in order to reduce the incidence of "Dedicated Server Failed to Load" errors.
Read the Developer Notes below for additional information on this issue and the fix: Today's update resolves a high-impact issue that incorrectly limited the number of Script Brains that can be placed on a map.